Project: Create a 3D physics based video game
What I learned: text style and graphic style coding becomes disorganized quickly
Duration: 1-2 months
Age 15
The game consisted of a Minecraft character being shot from a cannon with a wing suit in an attempt to reach his destination.This was the combination of what I knew, Python coding, and what I wanted to do, 3D + physics. Blender is an open source 3D modeling/prototype game engine program based mainly on Python. Blender also included “logic bricks” as an alternative to text style coding. In attempting to use both, the game got very disorganized and difficult to debug. The program Blender also had a very difficult learning curve taking me 4-5 months to become proficient. The game was an overall milestone in combining what I did know to learn more. Blender was a huge help in many upcoming projects, with smoke simulations, bullet physics, short films, and 3D printing/file exports.
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